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Computed

SmolLM2 1.7B Instruct on a GeForce RTX 4090

Yes — the unquantized weights fit with room for 8k tokens of context.

Verdict

Fits at FP16

22.1 GiB usable of 24 GB

Weights (Q4_K_M)

1007 MiB

3.2 GiB at FP16 · 1.7B params · 6 of 6 quant rows are measured files

KV cache

192.0 KiB per token at FP16

24 layers × 32 KV heads × 64 dimensions

Speed ceiling

200 tok/s

1008 GB/s ÷ bytes read per token

Every quant, against this card

Weight bytes are the size of the real published file wherever one exists — 6 of these6 rows are measured from bartowski/SmolLM2-1.7B-Instruct-GGUF, the rest computed from the parameter count. Max context is what the KV cache can grow to in whatever memory the weights leave behind, capped at the 8k tokens this model was trained to address.

22.1 GiB usableFP16 / BF16 · 3.2 GiBQ8_0 · 1.7 GiBQ6_K · 1.3 GiBQ5_K_M · 1.1 GiBQ4_K_M · 1007 MiBQ3_K_M · 820 MiB
Bars are the weight bytes at each precision; the dashed line is the usable memory of a GeForce RTX 4090. Drawn from the computed byte counts, not sketched.
PrecisionBits/weightWeightsSourceFitsMax contextCeiling
FP16 / BF1616.003.2 GiBmeasured fileyes8,192 (model cap)200 tok/s
Q8_08.511.7 GiBmeasured fileyes8,192 (model cap)294 tok/s
Q6_K6.571.3 GiBmeasured fileyes8,192 (model cap)334 tok/s
Q5_K_M5.731.1 GiBmeasured fileyes8,192 (model cap)355 tok/s
Q4_K_M4.931007 MiBmeasured fileyes8,192 (model cap)378 tok/s
Q3_K_M4.02820 MiBmeasured fileyes8,192 (model cap)408 tok/s

What the context actually costs

The KV cache is 2 · layers · kv_heads · head_dim bytes per token per element — 2 · 24 · 32 · 64 · 2 B = 192.0 KiB. It depends on the key/value head count, not the attention-head count and not the parameter count.

ContextKV cache (FP16)KV cache (8-bit)Plus Q4_K_M weights
4,096768 MiB384 MiB1.7 GiB
8,1921.5 GiB768 MiB2.5 GiB

The speed ceiling, and where it comes from

Generating one token reads every active weight from memory once. At FP16 / BF16 that is 3.2 GiB, plus a pass over the KV cache. A GeForce RTX 4090 moves 1008 GB/s (384-bit × 21 Gbps), so the arithmetic ceiling is 200 tok/s. Treat it as a bound, not an estimate: attention overhead, kernel launches and imperfect memory access keep real runtimes at roughly 60–80% of it, and nothing pushes past it.

Where these numbers come from

The model

Parameters
1,711,376,384
Layers
24
Attention / KV heads
32 / 32
Head dimension
64
Trained context
8,192
Checkpoint as published
3.2 GiB

Read from HuggingFaceTB/SmolLM2-1.7B-Instruct. The parameter count is the Hub's own total over the tensor shapes, not a figure taken from the model's name.

The accelerator

Memory
24 GB GDDR6X
Bandwidth
1008 GB/s
Bus
384-bit × 21 Gbps
Assumed usable
92% → 22.1 GiB

Capacity and bandwidth from the vendor's specification. The bandwidth figure is checked against the bus width and data rate it derives from. The usable fraction is an assumption, not a spec: a driver context, compute workspace and any attached display come out of the same pool before a weight is loaded.

Questions this pairing answers

How much VRAM does SmolLM2 1.7B Instruct need?

3.2 GiB for the weights at FP16 — 1.7B parameters at two bytes each — and 1007 MiB at Q4_K_M. The KV cache is on top of that and is not a fixed number: this model spends 192.0 KiB per token of context, so 8,192 tokens costs a further 1.5 GiB. A GeForce RTX 4090 makes 22.1 GiB of its 24 GB available on the assumption below.

Can a GeForce RTX 4090 run SmolLM2 1.7B Instruct?

Yes — the unquantized weights fit with room for 8k tokens of context. That is the weights and the KV cache together, against 22.1 GiB of usable memory.

How fast will SmolLM2 1.7B Instruct run on a GeForce RTX 4090?

No faster than 200 tokens/second at FP16 / BF16, and in practice below it. Decoding is memory-bound: every token reads all 3.2 GiB of weights plus the cache, and this card moves 1008 GB/s. That division is the ceiling — no kernel, runtime or driver beats it, and a real runtime typically reaches 60–80% of it.

Why does the context length change how much memory SmolLM2 1.7B Instruct needs?

Because the KV cache holds one key and one value vector per token, per layer, for the whole conversation, and it is allocated separately from the weights. This model has 24 layers and 32 key/value heads of 64 dimensions. That works out at 192.0 KiB per token. Parameter count tells you nothing about this number.

The same model on a different card

A different model on the same card

All 62 models on GeForce RTX 4090 →

Method and limits. Weight bytes are the byte size of the real published file wherever one exists, and the model's exact parameter count times the published llama.cpp bits-per-weight where it does not. That distinction is on every row above and it matters at both ends: a sub-1B model's Q4_K_M file runs a third larger than the nominal figure because k-quants keep its embedding tables at higher precision, and an already-4-bit release cannot be quantized upward at all. The KV cache is 2 · layers · kv_heads · head_dim · bytes per token, summed over layers with each sliding-window layer capped at its window. The speed figure is a roofline bound, not a benchmark: bandwidth divided by bytes read per token, which no runtime exceeds and every runtime falls short of. The usable fraction of card memory is an assumption: 92% here, which is what this lane assumes for a dedicated card — the other class assumes 75%, so it is not one number applied to every device. That is the only assumed input on this page; every other figure is computed from the model config and the card's published specification. Nothing on this page is written by a language model. Architecture from the model's published config, fetched 2026-08-07.