Gemma 3 12B Instruct on a GeForce RTX 5080
Yes, quantized. Q8_0 is the largest that fits, leaving room for 38k tokens of context.
Verdict
Q8_0
14.7 GiB usable of 16 GB
Weights (Q4_K_M)
6.9 GiB
22.7 GiB at FP16 · 12.2B params · 1 of 6 quant rows are measured files
KV cache
384.0 KiB per token at FP16
48 layers × 8 KV heads × 256 dimensions
Speed ceiling
69 tok/s
960 GB/s ÷ bytes read per token
Every quant, against this card
Weight bytes are the size of the real published file wherever one exists — 1 of these6 rows are measured from the published checkpoint, the rest computed from the parameter count. Max context is what the KV cache can grow to in whatever memory the weights leave behind, capped at the 128k tokens this model was trained to address.
| Precision | Bits/weight | Weights | Source | Fits | Max context | Ceiling |
|---|---|---|---|---|---|---|
| FP16 / BF16 | 16.00 | 22.7 GiB | measured file | −8.0 GiB | — | 8.2 tok/s offloaded |
| Q8_0 | 8.50 | 12.1 GiB | nominal | yes | 38,465 | 69 tok/s |
| Q6_K | 6.56 | 9.3 GiB | nominal | yes | 83,562 | 88 tok/s |
| Q5_K_M | 5.67 | 8.0 GiB | nominal | yes | 104,250 | 101 tok/s |
| Q4_K_M | 4.83 | 6.9 GiB | nominal | yes | 123,776 | 117 tok/s |
| Q3_K_M | 3.91 | 5.5 GiB | nominal | yes | 131,072 (model cap) | 141 tok/s |
What the context actually costs
The KV cache is 2 · layers · kv_heads · head_dim bytes per token per element — 2 · 48 · 8 · 256 · 2 B = 384.0 KiB. It depends on the key/value head count, not the attention-head count and not the parameter count. This model shares 8 KV heads across 16 query heads, which divides the cache by 2 against multi-head attention.
Sliding-window attention. 40 of this model's 48 layers attend to a 1,024-token window and stop growing there; only the remaining 8 keep scaling with context. That is why the cache figures below flatten out — and why a calculator that ignores the layer pattern over-states this model's long-context footprint several times over.
| Context | KV cache (FP16) | KV cache (8-bit) | Plus Q4_K_M weights |
|---|---|---|---|
| 4,096 | 576 MiB | 288 MiB | 7.4 GiB |
| 8,192 | 832 MiB | 416 MiB | 7.7 GiB |
| 32,768 | 2.3 GiB | 1.2 GiB | 9.2 GiB |
| 131,072 | 8.3 GiB | 4.2 GiB | 15.2 GiB |
The speed ceiling, and where it comes from
Generating one token reads every active weight from memory once. At Q8_0 that is 12.1 GiB, plus a pass over the KV cache. A GeForce RTX 5080 moves 960 GB/s (256-bit × 30 Gbps), so the arithmetic ceiling is 69 tok/s. Treat it as a bound, not an estimate: attention overhead, kernel launches and imperfect memory access keep real runtimes at roughly 60–80% of it, and nothing pushes past it.
Where these numbers come from
The model
- Parameters
- 12,187,325,040
- Layers
- 48
- Attention / KV heads
- 16 / 8
- Head dimension
- 256
- Trained context
- 131,072
- Checkpoint as published
- 22.7 GiB
Read from unsloth/gemma-3-12b-it — an ungated mirror of google/gemma-3-12b-it, whose own config cannot be fetched without an access token. The parameter count is the Hub's own total over the tensor shapes, not a figure taken from the model's name.
The accelerator
- Memory
- 16 GB GDDR7
- Bandwidth
- 960 GB/s
- Bus
- 256-bit × 30 Gbps
- Assumed usable
- 92% → 14.7 GiB
Capacity and bandwidth from the vendor's specification. The bandwidth figure is checked against the bus width and data rate it derives from. The usable fraction is an assumption, not a spec: a driver context, compute workspace and any attached display come out of the same pool before a weight is loaded.
Questions this pairing answers
How much VRAM does Gemma 3 12B Instruct need?
22.7 GiB for the weights at FP16 — 12.2B parameters at two bytes each — and 6.9 GiB at Q4_K_M. The KV cache is on top of that and is not a fixed number: this model spends 384.0 KiB per token of context on its full-attention layers, so 8,192 tokens costs a further 832 MiB. A GeForce RTX 5080 makes 14.7 GiB of its 16 GB available on the assumption below.
Can a GeForce RTX 5080 run Gemma 3 12B Instruct?
Yes, quantized. Q8_0 is the largest that fits, leaving room for 38k tokens of context. That is the weights and the KV cache together, against 14.7 GiB of usable memory.
How fast will Gemma 3 12B Instruct run on a GeForce RTX 5080?
No faster than 69 tokens/second at Q8_0, and in practice below it. Decoding is memory-bound: every token reads all 12.1 GiB of weights plus the cache, and this card moves 960 GB/s. That division is the ceiling — no kernel, runtime or driver beats it, and a real runtime typically reaches 60–80% of it.
Why does the context length change how much memory Gemma 3 12B Instruct needs?
Because the KV cache holds one key and one value vector per token, per layer, for the whole conversation, and it is allocated separately from the weights. This model has 48 layers and 8 key/value heads of 256 dimensions, shared across 16 query heads — grouped-query attention, which divides the cache by 2. That works out at 384.0 KiB per token, except that 40 of the 48 layers use a 1024-token sliding window and stop growing there. Parameter count tells you nothing about this number.
The same model on a different card
- GeForce RTX 5070 TiQ8_0
- GeForce RTX 4080 SUPERQ8_0
- GeForce RTX 4070 Ti SUPERQ8_0
- GeForce RTX 4060 Ti 16GBQ8_0
- GeForce RTX 3060 12GBQ6_K
- GeForce RTX 4090Q8_0
- GeForce RTX 3090Q8_0
- Radeon RX 7900 XTXQ8_0
A different model on the same card
All 62 models on GeForce RTX 5080 →- Mistral Nemo 12B InstructQ8_0
- OLMo 2 13B InstructQ6_K
- Phi-4 14BQ6_K
- Qwen3 14BQ6_K
- DeepSeek-R1-Distill-Qwen 14BQ6_K
- Qwen2.5 14B InstructQ6_K
- Qwythos 9B Claude Mythos 5 1MQ8_0
- Gemma 2 9B InstructQ8_0
Method and limits. Weight bytes are the byte size of the real published file wherever one exists, and the model's exact parameter count times the published llama.cpp bits-per-weight where it does not. That distinction is on every row above and it matters at both ends: a sub-1B model's Q4_K_M file runs a third larger than the nominal figure because k-quants keep its embedding tables at higher precision, and an already-4-bit release cannot be quantized upward at all. The KV cache is 2 · layers · kv_heads · head_dim · bytes per token, summed over layers with each sliding-window layer capped at its window. The speed figure is a roofline bound, not a benchmark: bandwidth divided by bytes read per token, which no runtime exceeds and every runtime falls short of. The usable fraction of card memory is an assumption: 92% here, which is what this lane assumes for a dedicated card — the other class assumes 75%, so it is not one number applied to every device. That is the only assumed input on this page; every other figure is computed from the model config and the card's published specification. Nothing on this page is written by a language model. Architecture from the model's published config, fetched 2026-08-07. This checkpoint also carries a vision tower; its parameters are inside the totals above because they load whether or not you send it an image.